GpuArray

Represents an array of things to be stored in the GPU

Constructors

this
this(void[] data, uint noElements, AttributeFormat[] attributeFormats)

Creates and fills a new gpu array

Members

Functions

bind
void bind()

Binds the associated VertexArray to the opengl context

size
uint size()
Undocumented in source. Be warned that the author may not have intended to support it.

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